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swipe

Swipe gestures in any direction with customizable speed and distance.

The swipe command simulates a swipe gesture on the device screen. You can define a swipe by direction, by coordinates, or by starting from a specific UI element.

Parameters

Depending on the swipe behavior you expected, you need to choose between the following available parameters.

Parameter
Description

start

The starting coordinate for the swipe. Specify as x, y pixel coordinates or as x%, y% percentages relative to the screen dimensions.

end

The ending coordinate for the swipe. Specify as x, y pixel coordinates or as x%, y% percentages relative to the screen dimensions.

direction

The direction of the swipe. Accepts LEFT, RIGHT, UP, or DOWN. This parameter cannot be used with start and end.

from

An element selector to use as the starting point for the swipe. By default, the swipe begins from the center of the matched element. Cannot be used with start and end. You can add an optional point to the element selector to start elsewhere within that element's bounds (same format as tapOn point).

duration

The duration of the swipe in milliseconds. A longer duration results in a slower swipe. Default: 400 milliseconds.

waitToSettleTimeoutMs

The maximum time in milliseconds to wait for the screen to settle before executing the next command. This is a best-effort timeout and does not interrupt core operations. Useful for screens with continuous animations like countdown timers.

When using from, these nested fields are available on the selector object:

Nested field
Description

point

Optional. A coordinate within the matched element. Use relative percentages (e.g. "50%, 85%") or absolute offsets in pixels within the element (e.g. "25, 75"). When omitted, the swipe starts at the element center.

Usage examples

The swipe command can be configured in several ways to accommodate different testing scenarios.

Swipe by direction

This example performs a swipe from the right to the left of the screen.

- swipe:
    direction: LEFT

The direction parameter uses the following relative start and end coordinates:

Direction
Start (width%, height%)
End (width%, height%)

LEFT

(90% of width, 50% of height)

(10% of width, 50% of height)

RIGHT

(10% of width, 50% of height)

(90% of width, 50% of height)

DOWN

(50% of width, 20% of height)

(50% of width, 90% of height)

UP

(50% of width, 50% of height)

(50% of width, 10% of height)

Swipe from an element

The swipe uses the same end points as a directional swipe in the chosen direction: by default the start is the center of the element, and the end follows that direction (e.g. for LEFT, 10% of screen width at the same vertical position).

This example initiates a swipe that starts from the center of the element with the ID feeditem_identifier and moves up.

Swipe from a point within an element

Include a point in the from selector so that the gesture starts at the designated point within the matched element's bounds instead of its center. This is similar to tapping a coordinate within an element.

Some examples of where this might be useful:

  • a composite UI e.g a card with an inner image carousel on top and text below, where swiping top/bottom might have different effects

  • a swipe-to-unlock control, where swipe needs to be from the left side to the right side of the control to activate

Percentage values are relative to the matched element's width and height (not the screen). Absolute values are pixel offsets from the element's top-left corner.

Prefer element selectors with an optional point over screen-absolute start / end coordinates. Absolute screen coordinates make tests brittle across devices and resolutions.

Swipe by relative coordinates

This example performs a horizontal swipe from the right edge to the left edge of the screen using percentages. This approach ensures the gesture is consistent across devices with different screen dimensions.

Swipe by absolute coordinates

This example performs a swipe between two points defined by absolute pixel coordinates.

Swipe with a custom duration

This example performs a slow swipe by using a duration of 2000 milliseconds.

Swipe with a custom settle timeout

This example limits the time Maestro waits for the UI to settle after the swipe to 500 milliseconds.

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